Seeker Abilities and Spells (Empath Studies):

Modification-Point Cost: 2

Taps into the abilities and spells of this class. Once this has been purchased, a character can then proceed to purchase actual abilities and spells.

 

Prerequisites for this class:

Seeker Abilities: "Magical Prowess".

                             "Metaphysical Studies"

 

%Roll:   Abilities and Spells: 12

01-13:   Disguise Feeling (spell)

14-26:   Empathy: %Roll: Empathy types:

                               01-34:  Mental (spell)

                               35-67:  Physical (spell)

                               68-00:  Spiritual (spell)

 

27-39:   Envy (spell)

40-52:   Malice (spell)

53-64:   Minor Focus (spell)

65-76:   Mask Feeling: %Roll: Empathy types:

                                       01-34:  Mental (spell)

                                       35-67:  Physical (spell)

                                       68-00:  Spiritual (spell)

 

77-89:   Pacification (ability)

90-00:   Sympathetic Aura (spell)

 

 

Disguise Feeling (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Empath can portray a feeling that he or she is not actually feeling.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is a divinationist spell), which is considered a spell).

Area of Effect:

Caster only.

Avoidance-Roll:

Yes: "Intelligence" check to succeed (your intelligence = the % chance to succeed.

Casting Time:

Instant.

Damage:

None.

Duration:

1-D10 turns x your current level.

Effect Time:

Instant.

Explanation:

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The Empath will be able to mask a feeling as some other feeling.

 

See: “Avoidance-roll”.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

2,000 white-gold

 

 

Empathy (Mental) (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Share the mental feelings of another.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is a divinationist spell), which is considered a spell).

Area of Effect:

One other creature.

 

The caster can sense the mental feelings of the targeted at a distance of 10 spaces (50') (+ 10 spaces per 5 points of awareness above 5).

Avoidance-Roll:

Yes: vs. “Awareness” (no luck can be used).

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

12 turns (1 minute).

Effect Time:

1 turn (5 seconds).

Explanation:

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If the Empath focuses on another, and makes a successful avoidance-roll vs. “Awareness”, he or she will sense the general mood influencing another as follows:

 

Anger

Confusion

Hate

Insanity

Love

Malice

Happiness

Sadness

Void Mental Awareness (no thought process)

 

See: “Susceptibilities”.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

None.

Spell Preparation:

Caster must be close to the target of this spell.

Spell-points to cast:

2

Susceptibilities:

Making such a connection with another is risky, for the Empath will share the mood influencing the targeted.

 

While the “Duration” of this spell is in effect, the caster must successfully make appropriate avoidance-rolls (two chances to succeed vs. the influences being felt, or become effected as well for the “Duration” of the spell (no luck can be used).

Value:

1,600 white-gold

 

 

Empathy (Physical) (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Share the physical feelings of another.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is a divinationist spell), which is considered a spell).

Area of Effect:

One other creature.

Avoidance-Roll:

Yes: vs. “Awareness” (no luck can be used).

 

The caster can sense the physical feelings of the targeted at a distance of 10 spaces (50') (+ 10 spaces per 5 points of awareness above 5).

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

12 turns (1 minute).

Effect Time:

1 turn (5 seconds).

Explanation:

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If the Empath focuses on another, and makes a successful avoidance-roll vs. “Awareness”, he or she will sense the general physical mood of another as follows:

 

Energy

Fatigue

Pain

Physical Disease

Physical Sickness

Void Physical Feeling (feeling nothing)

 

See: “Susceptibilities”.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

Making such a connection with another is risky, for the Empath will share the physical influencing of the targeted.

 

While the “Duration” of this spell is in effect, the caster must successfully make appropriate avoidance-rolls (two chances to succeed vs. the influences being felt, or become effected as well for the “Duration” of the spell (no luck can be used).

Value:

1,600 white-gold

 

 

Empathy (Spiritual) (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Share the spiritual feelings of another.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is a divinationist spell), which is considered a spell).

Area of Effect:

One other creature.

 

The caster can sense the spiritual feelings of the targeted at a distance of 10 spaces (50') (+ 10 spaces per 5 points of awareness above 5).

Avoidance-Roll:

Yes: vs. “Awareness” (no luck can be used).

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

12 turns (1 minute).

Effect Time:

1 turn (5 seconds).

Explanation:

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If the Empath focuses on another, and makes a successful avoidance-roll vs. “Awareness”, he or she will sense the general spiritual mood of another as follows:

 

Damaged Spiritually

Loss of Spiritual Control

Possessed by a spirit (whether evil or good)

Sharing target's body with one or more spirits

Void Spiritual Feeling (feeling nothing)

 

See: “Susceptibilities”.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

Making such a connection with another is risky, for the Empath will share the spiritual influencing of the targeted.

 

While the “Duration” of this spell is in effect, the caster must successfully make appropriate avoidance-rolls (two chances to succeed vs. the influences being felt, or become effected as well for the “Duration” of the spell (no luck can be used).

Value:

1,600 white-gold

 

 

Envy (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Cause envy to germinate within the heart and mind of another.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is an empath spell).

Area of Effect:

One other creature.

Avoidance-Roll:

Yes: “Awareness” check (awareness = % chance to avoid.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

72 hours.

Effect Time:

1 turn (5 seconds).

Explanation:

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The caster will cause the target of this spell to become incredibly envious.  Any creature that does not then pit his or her mental-strength vs. the caster's, and win (race to 4), will do irrational things according to the will of the caster (murder will not be considered, as this is a lesser spell).

Hand Movement:

None.

Healing:

None.

Immunities:

Emotionless creatures are not effected.

Maximum Adjustment:

None.

Notes:

None.

Range:

10 spaces (50'), and in sight of the target.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

2,000 white-gold

 

 

Malice (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Cause malice to fill the mind and heart of another.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is an empath spell).

Area of Effect:

One other creature.

Avoidance-Roll:

Yes: Caster must successfully pit his or her Intelligence vs. the Intelligence of the targeted creature (race to 4).

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

72 hours.

Effect Time:

1 turn (5 seconds).

Explanation:

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The caster will cause the target of this spell to hold malice against the targeted creature of the caster's choosing.  Any creature that does not then pit his or her mental-strength vs. the caster's, and win (race to 4), will do wish bodily harm to the targeted according to the will of the caster (murder will not be considered, as this is a lesser spell).

Hand Movement:

None.

Healing:

None.

Immunities:

Emotionless creatures are not effected.

Maximum Adjustment:

None.

Notes:

None.

Range:

10 spaces (50'), and in sight of the target.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

2,000 white-gold

 

 

Mask Feeling (Mental) (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Mask mental feelings that others may be able to detect.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is an empath spell).

Area of Effect:

Caster only.

Avoidance-Roll:

When this spell is cast, the Empath must successfully make an avoidance-roll vs. "Mental-attack" to succeed.

 

See: "Immunities".

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (+1 hour per 5 levels advanced).

Effect Time:

Instant.

Explanation:

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The Empath can mask his or her mental feelings so that another cannot perceive them.

Hand Movement:

None.

Healing:

None.

Immunities:

Creatures with natural mental empathy must successfully pit their mental-strength vs. the mental-strength of the caster (race to 4).

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

2,000 white-gold

 

 

Mask Feeling (Physical) (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Mask physical feelings that others may be able to detect.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is an empath spell).

Area of Effect:

Caster only.

Avoidance-Roll:

When this spell is cast, the Empath must successfully make an avoidance-roll vs. "Mental-attack" to succeed.

 

See: "Immunities".

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (+1 hour per 5 levels advanced).

Effect Time:

Instant.

Explanation:

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The Empath can mask his or her physical feelings so that another cannot perceive them.

Hand Movement:

None.

Healing:

None.

Immunities:

Creatures with natural physical empathy must successfully pit their mental-strength vs. the mental-strength of the caster (race to 4).

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

2,000 white-gold

 

 

Mask Feeling (Spiritual) (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Mask spiritual feelings that others may be able to detect.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is an empath spell).

Area of Effect:

Caster only.

Avoidance-Roll:

When this spell is cast, the Empath must successfully make an avoidance-roll vs. "Mental-attack" to succeed.

 

See: "Immunities".

Casting Time:

Instant.

Damage:

None.

Duration:

1 hour (+1 hour per 5 levels advanced).

Effect Time:

Instant.

Explanation:

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The Empath can mask his or her spiritual feelings so that another cannot perceive them.

Hand Movement:

None.

Healing:

None.

Immunities:

Creatures with natural spiritual empathy must successfully pit their mental-strength vs. the mental-strength of the caster (race to 4).

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

2,000 white-gold

 

 

Minor Focus (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

This spell heightens the ability to resist distractions by increasing awareness.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is an empath spell).

Area of Effect:

Caster or one other target.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1 hour (720 turns) x the Empath’s current level.

Effect Time:

Instant.

Explanation:

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This spell will give it’s target a +1 vs. perception and awareness rolls, with an additional +1 per level of the caster.

Hand Movement:

None.

Healing:

None.

Immunities:

A creature must be able to audibly hear, smell, or see to be effected by the power of this spell.

Maximum Adjustment:

+6

Notes:

This spell stacks with the spell, “Focus”.

Range:

1 space (5') x the caster’s Awareness. Example: If a caster has a 20 awareness, the range will be 20 spaces (100').  The caster must be able to identify the target in order to cast this spell upon it.

Resting Time:

None.

Special:

None.

Spell Preparation:

Caster must clearly see or touch the target of this spell.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

900 white-gold

 

 

Pacification (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Caster has a chance to Pacify a targeted creature, possibly avoiding a confrontation.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

2

Ability Preparation:

Caster must touch, or be touched by the targeted creature.

Area of Effect:

Caster only.

Avoidance-Roll:

Caster must successfully pit his or her level vs. the level of the creature being made contact with.

Casting Time:

Instant.

Damage:

None.

Duration:

72 hours.

Effect Time:

Instant.

Explanation:

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When this ability is invoked, the caster merely has to make contact with the targeted creature (whether he or she initiates this physical contact, or the creature makes contact with the caster, it does not matter).

 

Read: "Avoidance-Roll".

 

If successful, the targeted creature will no longer be aggresive in any way toward the caster.  The caster can even continue making contact with the creature, but if the caster does anything to harm, or manipulate the creature, in any way, shape, form, or round-a-bout way, this ability will be severed, and will not work again on this creature for 1 year (360 days).

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch.

Resting Time:

None.

Special:

None.

Spell-points to cast:

None.  This is an ability.

Susceptibilities:

None.

Value:

6,000 white-gold

 

 

Sympathetic Presence (Seeker Spells and Abilities (levels 0 - 5) Return to top

 

Caster has a chance to gain the sympathy of a creature.

 

Modification-Point Cost (M.P.C.): 2

Prerequisites --------------------------- : Empath

Ability-points to invoke:

None (this is an empath spell).

Area of Effect:

Caster only.

Avoidance-Roll:

When this spell is cast, the Empath will pit his or her mental-strength vs. the target's mental-strength successfully (race to 4).

Casting Time:

1 turn.

Damage:

None.

Duration:

72 hours (+1 hour per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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If the Empath wins the avoidance-roll against another, the targeted creature will begin to have feeling of sympathy for the caster (during which time the targeted creature will give secret care for the caster).

Hand Movement:

None.

Healing:

None.

Immunities:

Creatures which are immune to guilt, or have no sentimental feelings are not subject to the power of this spell.

Maximum Adjustment:

None.

Notes:

None.

Range:

20 spaces (100'), but the caster must be able to identify, or clearly see, the targeted creature.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

1,600 white-gold